#pragma once
#include "SocketExport.h"
namespace Apo
{
	class SocketClientLibExport  RenderEngineSystem
	{
	public:
		RenderEngineSystem(void){};
		~RenderEngineSystem(void){};
		static RenderEngineSystem * getInstance();
		virtual void start(HWND phWnd,unsigned int width, unsigned int height,void * p=NULL) = 0;
		virtual void stop() = 0;
		virtual char* getName() = 0;
		virtual void updata(float time) = 0;
	};
}